Moonrise Kingdom

Moonrise Kingdom

Personal Project Software Used : Maya, Zbrush, SubstancePainter, MarvelousDesigner and Grooming in Yeti. rendered in Arnold.

SodaStream

SodaStream

Responsible for : sculpting, shading, texturing of the turtle. Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray. Production : Snowball Studios

SodaStream

SodaStream

Responsible for : sculpting, shading, texturing of the penguin Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray. Production : Snowball Studios

PANERAI BRONZO

PANERAI BRONZO

Responsible for : sculpting and shading of the shark and the octopus. Software Used : 3dsmax, zbrush and Substance Painter. Production : UNIT MOTION DESIGN

Le Bon Marché

Le Bon Marché

Responsible for : modeling of the Neon signs Software Used : 3dsmax Agency : WatchOut

Guerlain Orchidée Series

Guerlain Orchidée Series

Responsible for : modeling, shading, texturing of the flowers. Software Used : 3dsmax, zbrush and Substance Painter. Production : RealLies

Israeli Lottery

Israeli Lottery

Responsible for every aspect of the environment : modeling, shading, texturing and lighting Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray. Production : Snowball Studios

Israeli Lottery

Israeli Lottery

Responsible for every aspect of the environment : modeling, shading, texturing and lighting Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray. Production : Snowball Studios

Israeli Lottery

Israeli Lottery

Responsible for every aspect of the environment : modeling, shading, texturing and lighting Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray. Production : Snowball Studios

Philharmonie

Philharmonie

modeling of the conga Agency : WatchOut

Petit kemushi

Petit kemushi

Personal Project Software Used : 3dsmax, zbrush and photoshop. rendered in vray. I also used Aaron Dabelow’s amazing DebrisMaker script. inside of the water was pretty much done in photoshop.

KobitoSnowglobe

KobitoSnowglobe

Personal Project Software Used : 3dsmax, zbrush and photoshop. rendered in vray. Using dolce&gabbana shoes as the motif.

Flikflak

Flikflak

Responsible for every aspect of the environment : modeling, shading, texturing and rendering. Art Director : francois peyranne

Drive

Drive

Software Used: 3dsmax and photoshop. rendered in vray.

HAPPY MEAL | McDonald's France

HAPPY MEAL | McDonald's France

Full 3DCG / Responsible for the entire image Production : mécanique générale

HAPPY MEAL | McDonald's France

HAPPY MEAL | McDonald's France

Full 3DCG / Responsible for the entire image Production : mécanique générale

HAPPY MEAL | McDonald's France

HAPPY MEAL | McDonald's France

Full 3DCG / Responsible for the entire image Production : mécanique générale

Disney

Disney

matte painting the little birds and the nest. foreground trees and flowers in 3DCG Production : mécanique générale

Disney

Disney

Landscape Software Used : 3dsmax rendered by vray. Art Director : francois peyranne Agency : WatchOut

Dorodoro2

Dorodoro2

Personal Project Using: Canon5D /3dsmax/RealFlow/Zbrush/V-ray/Photoshop

Dorodoro

Dorodoro

Personal Project Using:3dsmax/RealFlow/Zbrush/V-ray/Photoshop

JOHNNY WALKER

JOHNNY WALKER

2DCG. Responsible for the entire image Production : mécanique générale

ISSEY MIYAKE

ISSEY MIYAKE

2DCG. Environment Matte Painting Production : mécanique générale

MoonLight

MoonLight

Personal Project 2DCG. matte painting

© 2013 by Nozomi

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