Moonrise Kingdom SAMPersonal Project
Software Used : Maya, Zbrush, SubstancePainter, MarvelousDesigner and Grooming in Yeti. rendered in Arnold. | Moonrise Kingdom SUZYPersonal Project
Software Used : Maya, Zbrush, SubstancePainter, MarvelousDesigner and Grooming in Xgen. rendered in Arnold. | ORLINSKIResponsible for : grooming
Software Used : Maya, yeti, SubstancePainter | Sherlock Holmes Chapter OneResponsible for : sculpting
Software Used : Maya, zbrush
Production : Unit Motion Design | SodaStreamResponsible for : sculpting, shading, texturing of the turtle.
Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray.
Production : Snowball Studios |
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SodaStreamResponsible for : sculpting, shading, texturing of the penguin
Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray.
Production : Snowball Studios | Magic: The GatheringResponsible for : sculpting
Software Used : Maya, zbrush
Production : Unit Motion Design | PANERAI BRONZOResponsible for : sculpting and shading of the shark and the octopus.
Software Used : 3dsmax, zbrush and Substance Painter.
Production : UNIT MOTION DESIGN | Le Bon MarchéResponsible for : modeling of the Neon signs
Software Used : 3dsmax
Agency : WatchOut | Guerlain Orchidée SeriesResponsible for : modeling, shading, texturing of the flowers.
Software Used : 3dsmax, zbrush and Substance Painter.
Production : RealLies |
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Israeli LotteryResponsible for every aspect of the environment : modeling, shading, texturing and lighting
Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray.
Production : Snowball Studios | Israeli LotteryResponsible for every aspect of the environment : modeling, shading, texturing and lighting
Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray.
Production : Snowball Studios | Israeli LotteryResponsible for every aspect of the environment : modeling, shading, texturing and lighting
Software Used : 3dsmax, zbrush and Substance Painter. rendered in vray.
Production : Snowball Studios | Philharmoniemodeling of the conga
Agency : WatchOut | Petit kemushiPersonal Project
Software Used : 3dsmax, zbrush and photoshop. rendered in vray. I also used Aaron Dabelow’s amazing DebrisMaker script. inside of the water was pretty much done in photoshop. |
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